Tignor Andviler

Tignor Andviler, the son of a blacksmith and a cook from a small town in northern Arkania, loved both his father’s forge and the forests around his home. He often helped at the furnace, but despite his parents’ objections he escaped into the woods whenever he could.

Conscripted into the local lord’s army at nineteen during a desperate swamp campaign, Tignor learned to fight with an axe. He enjoyed the exhilaration of battle but grieved over every death he caused. The swamps that tormented his comrades fascinated him: he spent his free hours studying their unfamiliar animals and plants, never imagining that this sympathy for the place would save his life.

As a skilled soldier, Tignor was selected for a special unit of about twenty fighters led by Arnard Stein. During the army’s retreat they remained behind with minimal supplies and four large barrels whose purpose only Arnard knew. Eight soldiers died as the unit spent three days pushing through enemy territory. On the third day Arnard revealed that the barrels held oil and alchemical accelerants: their mission was to burn the swamp.

Tignor froze as the soldiers poured the mixture over trees, brush, and water, imagining every plant and animal caught in the fire. When Arnard drew a firestone, Tignor killed him. It was the first life he had taken without his own being threatened. He fled on instinct into the deep swamp, pursued until long after dark, and only when he stopped did he realise that an arrow had passed through his chest and lodged near his shoulder.

He awoke in a warm cabin wearing a borrowed tunic, with rain outside and food cooking over the fire. His rescuer was Evandril, a tall, brown-haired elven wizard in green robes. She later became his wife and the mother of their son, Evanor. After Evandril died of illness, Tignor moved with Evanor to a village near the swamp and began again as a woodcutter.

The village stood near a cave once occupied by a powerful mage. Adventurers had cleared it years before and declared it safe, while the lingering magic kept wild animals and monsters away, but most villagers still avoided it. When Evanor disappeared, Tignor guessed that his incautious son had gone inside. He found the boy breathing but unresponsive beside a strange altar, a peculiarly shaped stone in his hand.

The village healer identified a curse but could not treat it. A travelling mage later determined that it held Evanor in a continuing coma and prevented his body from changing state; something about it was highly unusual and would demand unconventional treatment. The mage recommended a specialist in the distant capital. Unwilling to risk moving Evanor so far, Tignor left him in the healer’s care, took the stone, his old adventuring gear, and Evandril’s spellbook, and made the journey himself.

Abilities and Personality

Tignor fights with an axe and leather shield while wearing light leather armour. His magic comes from Evandril’s spellbook, which preserves spells she devised and taught him during her life. Every spell requires an existing living plant or animal through which to work, but the effects range across healing, defence, and attack.

Polite, shy, and strategic, Tignor tends to overthink a problem until thought prevents action. He believes nature is larger than mortal life and should be treated as a teacher. Nothing matters to him more than his son, and he carries the mysterious stone that cursed Evanor while searching for a cure.

  • Ideal: Nature is bigger than mortals, and we should learn from it.
  • Bond: My son is the most important thing I have.
  • Flaw: I overthink decisions until it stops me from acting.

Appendix

See Also

Sources & Attribution

  • Primary lore: content/private/_originals/NPC/NPC-The Faithful Companions.md, author TrueMichato.