Races of the New World

Far across the arctic sea that divides the old world from the new lies a continent of peoples wholly apart from the bloodlines of the Empire. Discovered by the explorer Elizabeth and chronicled by Dothus Petri, Emissary to the New World, these beastfolk are not Twisted Races nor Half Bloods, but native peoples of their own land - each with its own ancestral tongue, bound loosely together by the shared trade pidgin of Beastspeech.

The first old-world foothold on the continent is the settlement of Acadia, whose relations with the surrounding beastfolk range from daily trade to wary nonviolence pacts to open danger in the deep swamps.

The Peoples

PeopleNature
CanidaeWolf-folk; roaming apex pack-hunters
CapriniGoat-folk; sheltered village farmers
BejornBear-folk (Ursine); fierce tribal warriors
ReepicheepMouse-folk; communal keepers of lore
FelixpesRabbit-folk; cautious and lucky
GrungFrog-folk; poisonous swamp casteborn
LizardfolkWatchful, reclusive swamp-dwellers
LudaiSlug-folk; secretive mollusk farmers
ThanoiWalrus-folk; tireless arctic builders
LeoninLion-folk; proud tribal warriors

Other beastfolk are recorded in the explorers’ notes but not yet detailed - the monkey-like Vanara, the Rhinox, and the fox- and badger-kin Vulpini among them.

Language

Almost every people of the New World speaks its own ancestral tongue alongside Beastspeech, the broad-but-shallow trade pidgin that lets otherwise isolated peoples bargain, parley, and warn one another. Few speak the Common of the old world.

Appendix

See Also

Sources & Attribution

  • Primary lore: content/General/Races of the New World.md (explorers’ field notes) and the New World species entries in editions/5e-2014/species/ (Traveler’s Guide - Foray into the New World), author TrueMichato.
  • Superseded original: content/General/Races of the New World.md (moved to content/private/_originals/General/).