The Holy Company
The Holy Company
Also known as The Inquisition Type Inquisitorial order of warriors Base The Holy Theocracy of Olympus Founder Isandro Íroas, Rex of the Theocracy Purpose Suppress all magic not granted by the gods
The Holy Company, better known as the Inquisition, is an elite order of warriors raised to hunt down rogue mages and stamp out the spread of unchecked arcana - first across the Holy Theocracy of Olympus, and eventually throughout the world.
History
During the War of Horrors, a movement rose to dominance in the Theocracy led by Isandro Íroas, who pointed at magic as the source of all the world’s suffering - from The Collapse to the creation of the horrors to the war itself. Íroas held that there was only one solution: the complete suppression of all magic not given by the gods, for only the gods could be trusted with such power and its distribution.
The movement swept Íroas to power as the new Rex, and he made good on his promise by founding the Holy Company - an elite, trained organization of warriors meant to bring down rogue mages and halt the spread of unchecked arcana throughout the Theocracy, and in time across the whole world.
Tenets
The paladins and warriors of the Inquisition hold that magic can be both a terrible curse and a beautiful gift of the gods, and that it falls to them to prevent the former and encourage the latter:
- Purge the Unsanctioned Arcana - seek out and eliminate all magic not sanctioned by the gods.
- Resist Temptation - let faith and resolve shelter against the lure of forbidden power.
- Guard the Faithful - protect the innocent from apostate wizards and supernatural abominations, standing as a breakwater against the tide of arcane chaos.
Appendix
See Also
- Isandro Íroas - founder and Rex
- House of Horrors - born of the same War of Horrors
- Magic of Thelemar - the arcana the Company polices
Notes
- Worldbuilding page; the Oath of Inquisition’s game mechanics were intentionally omitted.
Sources & Attribution
- Primary lore:
editions/5e-2014/subclasses/paladin-oath-of-inquisition.md(Traveler’s Guide - Paladin → Oath of Inquisition), author TrueMichato.
Organizations
Link to originalOrganizations Of Thelemar
Political Organizations
Countries The Lexalian Republic The Holy Theocracy of Olympus The Kingdom of Clairnia The Jaknian Conglomerate The Hub Noble Houses House Terra House Elemdar House Abingale Old World
Thief Guilds
Fighter Guilds
Mercenery Groups The Everlegion Red Raven Company Dragon Hunters Bana Drakar Martial Orders The Holy Company The Order of the Bastions The Warders Monster Hunters The Blood Hunters The Fiend Hunters The New Fiend Hunters Knight Orders The Masked Bastion Adventurer Parties
Theocracian Exalted Families
Secret Societies They The Cave Wildwood Club The Order of the Bloody Cup The Trismegistus They Adventurer Parties