The Juggernaut Three
The Juggernaut Three
Type Adventuring party Goals Investigate and open Demon Doors Members Duralin, Onger, and Talna
The Juggernaut Three are a roving band of three seasoned adventurers who investigate Demon Doors and the ruins and legends surrounding them. Their number is Duralin, a towering armoured warrior of sword and shield; Onger, a tattooed spear-fighter forever turning over a wooden puzzle-box; and Talna, a hooded yuan-ti scholar of hidden and dangerous lore.
Though small in number, the company possesses powerful magic and appears wherever old mysteries and sealed places overlap. They trade information, but place particular value on knowledge of Demon Doors, strange magical disturbances, and rare beings or artefacts.
Talna’s apprenticeship of Nessa Gorin has also made the trio notable among adventuring circles beyond their own exploits. Talna trained Nessa from 1537 to 1539 after finding her trying to enter an Emporium Recollectors archive, and Nessa returned to the Merry Bunch as a markedly stronger caster.
Namesake
History
Little reliable history is publicly attached to the company. They reached the City of Raven too late to take part in its great contest. Their subsequent route took them to the Pine Way Inn, then Arashez, and eventually Kios, following reports of Demon Doors and other magical phenomena.
The Merry Bunch later reached Kios by teleporting to the Juggernaut Three’s position.
Goal
The Three openly seek to locate and open Demon Doors, recovering whatever treasure or lost information lies beyond them. They are guarded with what they know and prefer exchanging information of comparable significance to giving it away.
Methods
Duralin generally handles conversation, while Talna evaluates lore and magic and Onger observes. The group readily trades useful intelligence, especially for information about Demon Doors or unusual magical events.
Membership
Members
- Duralin - front-line shield-and-sword bruiser, loud in both battle and company.
- Onger - mute goliath spear specialist, known for his tattoos and ever-present puzzle-box.
- Talna - hooded yuan-ti mage and scholar of serpent lore and collapse-era secrets.
Process of Joining
The Three are a closed, long-established company rather than a recruiting adventuring guild. Talna has nevertheless accepted at least one personal apprentice, Nessa Gorin.
Related Locations
- Pine Way Inn - a forest waystation where the Three exchanged information with another adventuring party.
- Arashez - one stop on their search for Demon Doors.
- Kios - the site of a Demon Door that resisted their attempts to open it.
Philosophy
Leadership
No formal leader is recorded. Duralin generally acts as the trio’s spokesperson, while major decisions are negotiated among all three members.
Appendix
See Also
Sources & Attribution
- Primary lore:
content/private/_originals/dik-and-the-gang/מסמך עלילה.md, especially “The Juggernaut Three.”
Organizations
Link to originalOrganizations Of Thelemar
Political Organizations
Old World
Thief Guilds
Fighter Guilds
Mercenery Groups The Everlegion Red Raven Company Dragon Hunters Bana Drakar Martial Orders The Holy Company The Order of the Bastions The Warders Monster Hunters The Blood Hunters The Fiend Hunters The New Fiend Hunters Knight Orders The Masked Bastion Adventurer Parties
Theocracian Exalted Families
Secret Societies They The Cave Wildwood Club The Order of the Bloody Cup The Trismegistus They Adventurer Parties